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Increased slightly accuracy at max range of 152mm_ml20 Increased amount of fuel given per second, to flamethrower weapons in auto resupply zones (10 to 50) Increased responsiveness and turn speed of Sdkfz 302 and 303b (Goliath) Increased distance Sdkfz 302 and 303b (Goliath) can drive before running out of fuel #Call to arms gates of hell update#Updated some parts of Russian localizationįixed crash on selecting actor without brain ("quant crash ir:update")įixed linked position update of objects in handsįixed synchronizing the reloading and healing animation speedupįixed soldier pose setup after grenade throwing in prone stanceįixed emit bones on 120mm mortars (they were reversed)įixed pather ID for wheeled mortars so they don't get stuck on objects as oftenįixed hit/blast fx not always playing when hitting treesįixed bazooka class weapons so the rockets cause blast damage when hitting other materials besides the groundįixed water and mud fx to play for 170mm+ shellsįixed missing passenger seats for T-70 and T-70mįixed german voice acting having medic-cries in unsuitable situationsįixed hedgehog (tank traps) from blocking visionįixed obstacles for wired_obstacle4 (baredwire)įixed all demolition charges to be detonatable from near by blast wavesįixed vision for NKL-26 aerosled gunner when MG is removed or switched for another weaponįixed mortar crew from interfering with AI aiming and firingįixed component and armor code for train class vehiclesįixed crew count for T27 + 45mm_m42 Doctrine Unitįixed crew count for SiG33 B in Multiplayerįixed interaction scrips for aero sleds engine code when body is brokenįixed 57mm_zis2 and 76mm_zis3 to deploy a shorter sandbag emplacement so that the gun doesn't become blocked with gun depression. Updated font on conquest research tree/unit portraits to avoid name clipping Updated shell filler and weight calculation Updated inventory size of several shells for consistent scaling relative to other shells Updated several explosion FX with new dynamic sprites Updated engine sounds for panzer5 and t34 to be mixed in volume better They will switch faster and remain standing, instead of rotating 180 and squatting. Updated human behavior when standing in cover and switching to an item on belt (ex. Updated properties/cannon_armor.ext and vehicle.ext to support more volumes to be part of the body component ![]() Updated flamethrower fx gravity to match fire projectiles Updated interface elements: Weapon view, portrait view. Prevents tanks from charging with MGs on AT guns when player doesn't manually switch the tank to load HE.Īdded define for auto calculation of tracer length for all shell tracers Target won't dissappear into the fog while you're shooting at it, unless stealthy.Īdded new mg13 model and added suspension to panzer1B.ĭded new 3d model for SSH35 & SSH39 helmetsĪdded targeting of cannons with AP shells for Player units when unit does not have HE shells loaded. To run this game with admin privileges insteadĪdded new vision logic for tanks/AT guns: Once spotted, a target will remain spotted as long as it is within max range and line of sight isn't broken. #Call to arms gates of hell install#If you install games to your systemdrive, it may be necessary Block the game's exe in your firewall to prevent the game from ![]() You need the following releases for this:Ĭall.to.1.016-CODEX #Call to arms gates of hell crack#Copy crack from CODEX dir to installdir Release Date : 02/2022 Protection : Steamįor list of changes read included patchnotes.txt ![]() Call to Arms - Gates of Hell: Ostfront Update v1.018 (c) Digitalmindsoft ![]()
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